
It’s possible that Project Soul thought that their limited offering would be acceptable due to an enhanced Create-A-Soul system.

#Soulcalibur vi reversal edge series#
This is one of the lightest rosters in the series since the second game and a shame that it’s a step in the wrong direction. Geralt does look amazing in the game, and like I said everyone looks fantastic in this, but the lack of characters is a little problematic as part of what has kept me interested in fighting games is trying new characters and fighting styles. Of the three new characters, Grøh and Azwel are new characters to the franchise cast, where the third character, Geralt of Rivia from The Witcher is the special guest character for the game. The roster is only 20 names long, down from 27 in V, the size is notably different. Speaking of characters, there are only three new characters in SoulCalibur VI whereas SoulCalibur V had 7. Most of the character designs in SoulCalibur VI feel like characters I’ve already played, and while not every character needs to be completely redesigned in each edition of the game, SoulCalibur VI seems to have left most characters with the same look they had in SoulCalibur V. Every character here is based on warriors from the late 1500s. While that character design was still odd in the Tekken series, it worked better with that franchise than it would work with SoulCalibur. The amount of detail and the hit detection is incredibleĪt the same time, I do want to say I’m glad that the Yoshimitsu that appeared in Tekken 7, stayed there with his weird tentacle fetish. Most characters are returning from the past and there are not huge changes to the character designs, but SoulCalibur VI definitely look a bit better due to the improved hardware and better monitors and TVs. The world is crisp and clean and looks fantastic and all the characters here look amazing. Without a question, SoulCalibur VI is a beautiful game, but I would argue that it is also expected, most fighting games with the game focusing on two characters in a single location creates a simplistic scene, so the developers can really focus on the look of the environment and characters, and SoulCalibur VI is no exception.

However I’m sure most of the fans of the series have already picked up SoulCalibur VI, the question is, what does it offer that deserves the continued support of the fanbase? Graphics and characters It’s very easy to claim the core mechanic of fighting games barely change, and this is usually true, but it’s the content around the fighting and the small improvements that fans of these series like.

So does it live up to the hype and the franchise that came before it?įighting games required a different type of scale. It’s also the first game in five years, and the first on the modern generation of the consoles, so it got a reasonable sized fanfare especially for such a famous franchise. SoulCalibur VI is the latest in the SoulCalibur series. Also Available on Xbox One, PlayStation 4.
